Having hundreds of developers working on multiple episodes simultaneously presents many challenges. One of the largest is having writers, designers, artists, and programmers collaborating together in the same working environment. Source control that is targeted at numerous large shared assets instead of code is important to have for this problem. In this presentation, Zac Litton, VP of Engineering at Telltale Games, is going to give an overview of how Telltale built integrated artist workflows with Plastic SCM and their tools, and show examples of efficiency improvements from this integration.
Attendees will learn how they can integrate Plastic SCM into their own tools and process. They will see the process of evaluating source control for non code assets and the common issues faced during this integration.
Zac is Vice President of Engineering for Telltale Games and has been a critical technology leader during an exciting growth period for the company. He joined Telltale in 2011 after 8 years in video games, previously working at Fastbreak Studios, Kuju America, and Pronto Games.