Get your workflows up and running fast!
Plastic SCM adds intuitive GUIs or full-on CLI to Unreal Engine. Branching, diffing and merging C++ has never been so slick and easy.
Plastic SCM adds intuitive GUIs or full-on CLI to Unreal Engine. Branching, diffing and merging C++ has never been so slick and easy.
Plastic is a full version control stack. With this plugin, Unreal Engine users can keep track of their projects and collaborate easily. All Plastic workflows are supported. Plastic seamlessly integrates with Unreal Engine's panes and contextual menus to give you and your teammates full version control powers!
When you want to get together a team of devs, artists, physics programmers, and animators in Unreal Engine, version control becomes central. Only with a flexible and reliable version control system can teams enjoy true collective project ownership. This will allow teams to be always ready to ship, one task at a time.
Whether you use Unreal Engine in a local network or distributed, Plastic SCM will always fulfill your collaboration purposes. Enhance collaboration and productivity regardless of your setup. Replication is fully guaranteed in any distributed scenario thus ensuring proper asset and code delivery.
The team can work centralized, with developers just doing checkin to the central server. It will be fast whether they are in the local network or working remotely from home (or visiting a customer and making last-minute fixes).
The team can also work distributed, where each developer has local repos and push/pulls to the central server (or even to other colleagues).
This is pure DVCS style (or Git-style if you prefer).
And, of course, the team can use a mix of centralized and distributed even when working on the same project! This is great because it gives team members the choice to stick to their preferred workflow, to simply do what they are most comfortable with.
Options like multi-site (push/pull between central servers on different locations) are also supported.
You can add Plastic Cloud extension to your Enterprise Edition. You just pay for the storage, no extra cost, and you can add an extra Cloud server to your setup. Ideal for teams spread across different places and with members working remotely. Learn more about Cloud Extension here.
Feature | Cloud Edition | Enterprise Edition |
---|---|---|
Centralized | Yes | Yes |
Distributed | Yes | Yes |
RDBMs storage1 | SQL Azure on Cloud + Jet locally |
Jet ad-hoc repo storage + all supported RDBMS:
MySQL, SQL Server, SQLite, SQL server CE, Firebird |
Cloud |
Yes
This is what Cloud Edition is about |
Yes
Cloud Extension |
Unity/UE plugins | Yes | Yes |
Git client | Yes | Yes |
Git Server | Yes | |
Shelves | Yes | Yes |
Delete changesets | Yes | Yes |
Mergebots | Yes | |
Server-side triggers | Yes | Yes |
LDAP integration | Yes | |
Proxy server | Yes | Yes |
WAN transfer | Yes | |
High scalability2 | Yes |
1 Currently, we recommend Jet, our ad-hoc, blazing-fast, repository storage system. It is the storage deployed by default and the one that offers a better performance. Plastic can still work with standard RDBMs that range from SQLite to SQL Server and MySQL. Corporations sometimes require you to use their standard system, and that's why Enterprise Edition is the only one with SQL Server and MySQL support.
2 High scalability engine included in Enterprise Edition. Servers that need to support heavy load (millions of requests per day) and high-performance requirements (repos in the TB range with hundreds of users) are better served by the high scalability engine included in Enterprise Edition.
From small indie studios with just two members dreaming about their first hit, to seasoned teams inside corporations evangelizing to their peers about Plastic. There are a wide variety of compact teams worldwide who choose Plastic as the foundation to build their workflows upon.