Distributed Version Control for Big* Software

Distributed Version Control for Big* Software

*Big - if you’re building large scale software, involved on a project that is critical to your company, you’ve to handle huge files or need to run complex merges, then Plastic SCM can help you keeping things under control.

What you can do with Plastic SCM

A version control system that will help you develop new features in parallel,
go distributed, merge in time, and never break a build again

Develop huge projects & binaries

Develop with Task Branches

Distributed and multi-site

Develop video games

Develop video games with artists and developers using the same version control for large binaries and code

Do continuous delivery

Do continuous delivery

  • Work in branches, test and peer-review every branch before merging.
  • Use release branches or ‘main’ to deliver.
  • Plug any CI system you want.

Why Plastic SCM?

1 Real DVCS without the shortcomings

1 Because you get a real DVCS without the shortcomings.

Teams worldwide are moving to distributed version control and then they find:

  • Plastic is the only DVCS designed from the ground up for companies, while all the others come from an open source background.
  • None of the other enterprise oriented products can do real distributed version control and many are weak with branching and merging or perform poorly under heavy load.

And Plastic can handle what the open source DVCS can’t:

  • Teams that need to handle huge binaries (like happens with game developers.
  • Teams working on large projects (>300k files) and unmergeable content.
  • Developers that need a good GUI and visualizations.
  • Teams that need the ability to work centralized or even have entire groups at different multi-site locations, and they need a system that scales.
  • Companies that require extended security.
  • While they can still sync with Git.
  • You can think of Plastic as a superset of the open source DVCS that adds extra features (although it is not based on them).
Real DVCS without the shortcomings

2 Better branching and merging

2 Because you need much better branching and merging.

  • Many teams are moving to “task based development”. Having good branching and merging is a core requirement in order to implement it.
  • Teams need to create branches in milliseconds even with huge codebases, and merge them back easily.
  • “Branching and merging” is not new, it has been around for decades, but really few version controls can do it well.
  • The Plastic core is all about branching and merging. Is what we call the “merge machine” and it clearly beats other products.
  • And we also develop all the other tools around: from the GUI to handle the merges to Xmerge and SemanticMerge the only one that understands the code.
Real DVCS without the shortcomings

Some of our customers


Plastic SCM compared

Find out how Plastic compares to some of the most widely used version control systems and choose your way to Plastic

If you’re a smaller team, get started today, and be ready for when your project grows!

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