1- Because you get a real DVCS without the shortcomings.
Teams worldwide are moving to distributed version control and then they find:
- Plastic is the only DVCS designed from the ground up for companies, while all the others come from an open source background.
- None of the other enterprise oriented products can do real distributed version control and many are weak with branching and merging or perform poorly under heavy load.
And Plastic can handle what the open source DVCS can’t:
- Teams that need to handle huge binaries (like happens with game developers.
- Teams working on large projects (>300k files) and unmergeable content.
- Developers that need a good GUI and visualizations.
- Teams that need the ability to work centralized or even have entire groups at different multi-site locations, and they need a system that scales.
- Companies that require extended security.
- While they can still sync with Git.
- You can think of Plastic as a superset of the open source DVCS that adds extra features (although it is not based on them).