"Plastic SCM can easily handle large files and repositories. Also, our visual artists were absolutely happy with the visualizations of the versioned data in the Branch Explorer."
Koboldgames GmbH was founded in 2012 by an innovative young team of five game designers, focused on developing Indie Games. We had many ideas around the creation of entertaining player experiences. The more we worked on different projects, the more we saw games as a great tool for motivation design.
In almost every aspect of life, people are forced to do things for which they lack motivation, are frustrating or simply boring. This might be in business, when learning or during spare time. As Koboldgames we enhance these chores with game mechanics. Over the past years, we have been working and researching in the field of motivation design and have developed various games in the areas of education, health care, and team building. Our games are more than just entertainment.
By now, we are a team of six, and we developed over 15 game projects with the use of Plastic SCM. These are projects like “Fresh Food Runner” (free available on the PlayStore/AppStore), larger research projects as a training game for moral awareness or an exergame “Plunder Planet” which helps to engage coach potatoes in movement exercises. You can check our website for more; all the projects listed there are developed with the help of Plastic SCM.
Have an open mind, check your needs first and then try out the systems you think that match your needs. This is no religion, just take what fits and switch when your needs change. Moreover, if you are not a master technician, don’t get freaked out by the sometimes confusing online documentation, the tool is great!