Less time fighting version control

More focus on your project

Plastic SCM is the version control for teams who prefer to focus on Unity instead of fighting Git and Perforce.

Try it free for 30 days

Plastic SCM, less work in progress, more tasks delivered

What makes Plastic SCM different?

Plastic Git Perforce Collab
Supported by Unity by default
Official version control provider
Yes No Yes Yes
Game repos
Good with huge repos and files
Yes
We have +4TB repos
No
Well, you can enjoy LFS
Yes It is based on Git,
so…
Can lock assets and binaries
Yes No
GitHub/Lab can
do something but...
Yes Yes
Workflow
Can work centralized
Just checkin, no push/pull - artists love it
Yes No Yes Yes
Can work distributed
Push/pull + local repo - coders love it
Yes Yes No No
Cloud
Can host repos in the cloud
Yes
Plastic Cloud
SuperbGitHub/Lab/etc Some
providers do
Yes
Cloud hosting is good with huge repos
Yes No No No
GUI
Visualizes your repos
So you don't need a PhD in branching
Yes
It's our core
Nope Nope Nope
Comes with great GUIs
Yes Uh-oh Well
Compare with ours
Nope
Special GUI & workflow for artists
And anyone not a coder
Gluon! No No Nope
Diff
Diff understands C#
Yes No No No
Can diff C# methods moved across files
Yup No No No
Can show you the history of a method
Yup No No No
Merge
Very good detecting merges between branches
Yes Yes Not really No
Comes with great diff and 3-way merge tools
Super Good
Our job
No
Go grab one
Yes
But compare with Plastic
No
Good merging renames, moved files, directories, crazy refactors
Yes
My job
Yes No No

A few things you can solve with Plastic SCM

We created Gluon for artists and designers
We created Gluon for artists and designers

A specific GUI and workflow for files that can’t be modified concurrently.

And all the distributed power for coders
And all the distributed power for coders

Full branching and merging capabilities + distributed + advanced diff and merge tools (including the unique semantic technology).

Great for big projects and large files
Great for big projects and large files

Indeed our regular benchmark is a +700k files checkin just to make sure we still run circles around all the other version controls.

Plus a Cloud server
Plus a Cloud server

To host projects in the hundreds of GBs range.

Perforce migration
Perforce migration

You need the industrial-strength but also modern version control. Then check how to migrate.

And Plastic SCM keeps evolving week after week, thanks to our users in game studios worldwide

Meta
+100 DEVELOPERS

Meta 2 – Virtual Reality hardware and SDK

Read the testimonial
Unity GUI Branch Expl. Artists repos Huge repos Performance
Meta
40 DEVELOPERS
Fully distributed

Rust - survival game

Read the testimonial
Unity & Unreal Branching & Merg. +10GB repos Artists GUI Distributed Network speed
Meta
30 DEVELOPERS

Open world survival game - Subnautica PC and Xbox

Read the testimonial
Big files Huge repos Branching & Merging GUI + Branch Expl. Dark
Meta
6 DEVELOPERS

Games for healthcare, education & team building

Read the testimonial
Unity +28GB repos Performance GUI + Branch Expl. Branching & Merging