This talk details the tools, pipelines, and technology that you'll need to effectively run a small Unity based studio comprised of remote developers.
With Plastic SCM source control as the foundation, you'll also learn about options for Slack integration, web hosting, email, video conferencing, and capture, build systems, bug tracking, and all the pieces to make your studio tick.
You'll walk away with the complete laundry list of services, software, processes and techniques to help your team stay productive and feel connected.
The presentation is intended for Unity-based studio managers and developers looking to improve team workflows and communication.
Founded Frame Interactive in 2014 and built Sony funded VR game Headmaster for PlayStation VR launch. Former Game Director at Activision studio Vicarious Visions, working on the Skylanders franchise and new IP development. Unique experience in the “Toys to Life” and nascent Virtual Reality spaces. Unity developer since 2009. Licensed PlayStation and Xbox developer. Adjunct game design faculty at Champlain College, Vermont.