Pablo is the founder at Codice and now the lead of version control engineering at Unity.
When not designing new features or coding server-based obscurities, you can find him blogging
and writing about all things version control.
He used to be an associate professor at the University of Burgos (UBU), teaching project management to
4th year Computer Engineering students. He's also a frequent speaker and blogger.
A long-term contributor to the project, Daniel was the first employee to join Codice. He owns the
record in number of check-ins to the Plastic repository. He’s worked on every single area of Plastic.
He’s an expert on GUIs and plugins (Visual Studio, Eclipse, and so on).
He’s also the guy leading the WebUI development. Dani is a professional guitar player and likes scuba
diving, too.
Borja is one of the engineering cornerstones. He knows the entire system in detail, from the GUI to
the most obscure command to the server functionality. He has been coding Plastic for almost one decade and a half.
He loves driving fast, scuba diving, and is probably one of the few engineers on earth who knows
everything about merging! He has a patent on it and has written our mergetool himself.
A hard-core Plastic hacker, Rubén knows everything about the server, the replication system, database
backends, Jet, cloud, importers, and well … EVERYTHING!
He leads the core changes for Plastic SCM and knows a lot about Git, Mercurial, Subversion, and
Perforce.
Rubén got his degree in Computer Engineering from the University of Salamanca.
Rubén loves swimming, biking, learning to play electric guitar and hanging out with friends.
Jesús M. is one of the core team members. He joined as a junior eons ago and he has worked on almost
every area since then. From importers to the latest Unity plugin, security to GitSync... there's no area
Jesús M can't hack.
Jesús plays soccer, likes cars, loves telling near to true stories and he is also learning to play
electric guitar.
Manu is in charge of the Customer Support area. He deals with complex setups, policies and working
methodologies on a daily basis.
He's the one behind the light fast answers everyone using Plastic SCM is used to, and it is really a
daunting task.
Prior to taking full responsibility of support, he worked as software engineer. He has been in charge
of load testing for quite some time, so if you want to know how well Plastic compares to SVN or P4 under
a really heavy load, he’s your guy.
When not hooked to his iPhone, skate-boarding or learning Korean, he likes to play with Arduino GPS
devices, mountain biking and playing tennis.
Sara joined Codice with a mission: turn the company into financially well-managed one. Sara has broad
experience with financial matters and worked for different companies in the UK before joining our team.
She has a degree in Business Administration and has worked for Ernst & Young as an auditor and for
Hewlett-Packard and Accenture, always in Accounting & Finance roles.
When she is not working, you can find her shopping, hanging out with her family, or hiking in the
mountains.
Violeta Sánchez
Violeta Sánchez
Senior Engineer
2011
Violeta started as a junior programmer and quickly proved her value, becoming one of the strongest
coders in the team.
She has been in charge of most of the SemanticMerge evolution and also the native Plastic SCM GUIs for
macOS and Linux. As a key team member she's able to work on a wide range of areas: from merge technology
to the server, from GUI to network programming.
Violeta got her degree in Computer Engineering from the University of Valladolid.
In her spare time, she enjoys hanging out with friends and outdoor activities (and shopping!).
Kiko, as we all know him, used to be Códice's CEO and now he is a Senior Manager, Account Executive at Unity.
He has more than 20 years’ experience, including leadership positions in sales and marketing at
Microsoft, Sun Microsystems, and HP. He enjoys connecting with and listening to our customers and
partners. When a client has a question or concern about our product, he gets involved in finding a
solution for them, even in complex matters such as a DVCS! His passion is to serve our customers and
partners better than anyone else in the market.
Kiko is a Telecommunications Engineer for the Universidad Politécnica de Madrid and has a management
grade in the IESE, Madrid (PDD-1998). Kiko loves diving, playing golf, and traveling to new cultures.
Míryam Gómez
Míryam Gómez
Senior Engineer
2012
Míryam worked 4 years developing financial software prior to join to Codice.
She is one of the experts on SemanticMerge, cross-platform GUIs, mergedroid and gmaster.
Míryam obtained her degree in Computing Engineering at the Burgos University. She used to be a
basketball player and she likes science and trekking.
Carlos joined the product experts team back in 2013. He returned from the the cold fields of Iceland to
his homeland to become one of the stars of the support team.
As a Plastic SCM product expert he helps teams moving from other version controls on a daily basis,
decides strategies, train developers, answer questions, run benchmarks ... in a word: he solves
problems.
Carlos is a Telecomunications Engineer from the University of Valladolid and he loves football and rock
music. The myth says he's also a DJ in Ibiza in his spare time.
Fernando is our Web designer come from the green lands of Ireland. He's our UX and UI design shaman,
our Front-end sorcerer although he prefers to be called "CSSamurai".
Fernando has a long career and expertise in this area, as Web designer and Lead design in some
different companies and startups. He help us with his crazy ideas to create marketing and online
communication campaigns.
Also he's the VEP, (the Very Envied Person) in the team, Fernando has the bigger and better screen in
the office.
Prior to become a Plastic hard-core developer Miguel worked in a consulting firm in France where he
also finished his Computing Engineering master's degree.
Linux enthusiast (he was the one developing the new Plastic SCM linux packages), heavy-metal guitar
player on a band, LP collector, youtube expert and talented Plastic hacker. Can you ask for more?
After an intense internship at Codice during spring and part of summer 2015, Sergio
joined the ranks of Plastic SCM as junior developer.
While with us, he finished his degree in Computer Science from the University of
Valladolid. He's now about to finish his Computer Science Master's degree from
the Complutense University of Madrid.
When not coding, he enjoys long bike rides by the Esgueva river, cooking spicy food,
petting his cat, playing videogames, and discussing politics.
Angel is in charge of our Partner Ecosystem, recruiting and activating partnership agreements to
increase our local presence in all geographies.
He has more than 25 years of experience in sales and marketing areas, working in multinational
companies in the IT and Telecommunication Industry (Microsoft, Xerox, Vodafone), and dealing with all
customer audiences (consumer, small business and enterprise). Angel has University Degree in Computer
Science for the Polytechnic University of Madrid. Angel loves playing chess, card magic and travelling.
Gwyn Roberts
Gwyn Roberts
Senior engineer
2018
As the newest member of the software engineering team, Gwyn brings a wealth of experience to the
company.
Having gained a degree in Mathematics from the University of Cambridge, he went on to develop
innovative solutions for several multinational companies in fields such as oil refinery optimisation and
industrial machine vision.
Gwyn loves to travel, and dreams of one day driving a corvette along the iconic Route 66.
Héber Saiz
Héber Saiz
Support Engineer
2019
Joined in August 2019, Héber has come to the Plastic support team to be one of the front faces of
Codice when meeting the customers. He works hand to hand with Manu and Carlos to solve all the
problems any customer may have and get the feedback for the supreme version control software.
Héber is a software engineer by the university of Burgos who enjoys meeting new people and the
opportunity of a good chat session. He also likes playing videogames and getting involved in the
world of tabletop and role playing games.
Marie-Christine is a Technical Product Manager at Unity. She joined the Plastic SCM team
in the summer of 2020.
She has a business degree from the John Molson School of Business in Montreal and has been
working with technical and creative teams in the video game and attractions industries for
over 10 years.
She is a geek and a technology enthusiast. She loves to travel. In her free time, she enjoys
playing video games, visiting theme parks and hanging out with friends.
Álvaro joined the team as a Junior Developer in August 2020, after finishing his studies at
the University of Valladolid.
He likes core programming and managing Linux systems. When he is not in a command line, he
enjoys playing tennis, trekking, and listening to rock music.
Ollie is a Developer Support Engineer at Unity and has joined the Plastic SCM
support team in the summer of 2020.
Ollie has been a customer liaison for many of Unity's cloud services. He also enjoys
making his own games and messing around with different systems within the engine.
In his spare time you can find him at the skatepark on his board, drumming to punk
rock songs or just doing boy stuff with his two sons.
Jon is a Technical Program Manager at Unity and joined the Plastic SCM team in the Summer of 2020.
He has worked with technical teams on the mobile, console, and platform side of gaming. Jon likes to
write code and build his own games now and then. In his spare time, he likes to spend time outside,
cook, and read.
Fernando de Francisco
Fernando de Francisco
Manager, Software Engineering
2020
Fernando is this kind of Jack-of-all-trades guy; started in 1999 teaching, moved to Systems
Programming in Embedded Systems, then some Mobile Videogames, Research & Development at
Telefonica (Movistar), Smart Cities, Retail Stock forecasting, and lately ride hailing in Cabify
and others.
Fernando enjoys travelling and hicking with his family, as well as meeting his
friends while drinking beer or listening some Metal music. Apart from that,
he has been studying martial arts for more than 30 years and playing video
games even before.
Pablo is a Senior Software Engineer and joined the Plastic SCM team in November 2020. He is an enthusiast of good
coding practices and clean code. He is always learning about new stuff. He has some
solid experience in different types of software projects, and his next big challenge is working on Plastic SCM integrations
and also learning how to develop games.
When not coding, he likes diving, playing football, and make motorbike routes.
Nikki is a Software Engineer at Unity. She joined the Plastic SCM team in autumn 2020.
She is a graduated Psychologist and technology enthusiast with a huge desire to create. Started
in 2014 as an HR intern but decided to reshape her professional career. She received web
development education and later enrolled in two masters’ degrees: Game Development and Computing
Graphics, Virtual Reality and Simulation.
When Nikki is not in front of a computer, she loves playing indoor football, hiking, being with
her friends, family, and pets, doing some DIY experiments and feeding her brain.
Mikel is a Junior Software Engineer who joined the Plastic SCM team in November 2020. Before that,
he worked on some enthusiastic projects including a file system and the foundations of his own
operating system.
His main field is system software programming, and he is a great advocator of using well-crafted
tools even if that requires simplicity to take over. Other knowledge areas of interest to him are
programming languages, game engine programming, and (of course) SCM.
Hobbist game designer, artist, writer, and whatnot, he loves also filmmaking, music, and retro
computers. Die-hard Plan 9 user ("extinct" OS you never heard about). Big fan of Twin Peaks,
probably the only one for miles around.
Jessica studied Technical Engineering at the University of Alcalá.
During that period, she joined Telefonica R&D to code multi-touch apps for Surface.
After that she worked in a wide range of industries including medical, trains, financial, and logistics.
She has done both back and front-end development.
What she enjoyed the most during her career was the opportunity to be always learning new things.
She enjoys traveling, she is a very good cooker, and a food lover. She loves rock music and she is
trying to learn to play the guitar. Also, she plays videogames in her spare time and she also enjoys watching action
movies like Die Hard. She is a Playmobil and retro video consoles collector.
I immigrated to the US from the UK back in 2010. I got a degree in computer science at the
University of Washington in 2018 and started at Unity as an intern the summer I graduated. Soon
after I was hired full time and have been working at Unity ever since.
In my spare time, I like to work on emulators and mobile apps. At Unity, I've worked on tools for
teams such as in scene commenting and source control. I play games occasionally and love to play
story-focused games like Horizon Zero Dawn.When I'm away from the computer I enjoy going on hikes
in the Pacific Northwest, building and collecting Lego models, and advocating for better urban
design, eco-friendliness, and mass transit. I'm a big fan of steam trains and high-speed rail.
He is a passionate Frontend developer, with a keen eye for detail, having broad experience working with
startups, multinational companies and volunteering organizations, developing both websites and
large-scale applications.
Outsideof the IT world, he enjoys scuba diving, hiking, and travel photography, while at home, he
spends his time with board games, video games, graphic novels and fantasy books.
Kirk is a software engineer at Unity joining the Plastic SCM team. He loves building large systems
in the cloud. Prior to joining Plastic, he’s worked in games, finance, e-commerce, and real estate
industries.
In recent years, Kirk has been an avid rock climber, frequenting local bouldering gyms. He also
enjoys volunteering as a cat foster, finding our little friends forever homes.
Ryan is a Software Engineer at Unity. They joined the Plastic SCM team in winter 2021.
They originally started at Unity as an intern working on source control related projects. From
there, they began working full time developing in a variety of areas including the Unity editor,
command-line tools, and server-side code. Most recently they’ve focused on researching solutions
around diffing and merging Unity scenes and assets.
Outside of work, they enjoy small programming projects, playing video games, and world-building.
When not staring at a computer, they’re usually outside going on hikes and exploring historic
sites around the pacific northwest.
Esteban Maldonado
Esteban Maldonado
Software Engineer
2021
I’ve been a gamer and a geek all my life ever since I first played Super Mario Bros. when I was
5 years old.
After changing from my first career goal of being an architect to a computer engineer, I enjoyed
developing small indie game projects back home in Puerto Rico. And after I was convinced that game
development is where I should be next, I wanted to learn more about the gaming industry, so I moved
to Washington State to get my master's degree in computer science at DigiPen Institute of
Technology. Found out that as much as I truly enjoy making the games, I enjoy developing the tools
for content creators (artists, designers, music/sounds creators, etc.) even more. This is why being
at Unity is such a great spot.
My interests and Hobbies are:
Cooking and eating what I cook, even better if enjoyed with friends and/or family.
Playing guitar, mostly metal, and rock.
Playing video games - My favorite genres are story-rich games, but lately have been playing a lot
of multiplayer games that let you enjoy the fun with other people, like Among Us, Jackbox Games,
Rocket League, COD sometimes, etc.
I have a love for indie games, and to see what new ideas people are coming up with, and most
recently, started to play some VR games since I was finally able to get an oculus quest.
Going on hikes, traveling whenever and wherever I can.
Reading fiction and non-fiction, listening to informational podcasts, learning in general.
I joined Unity as a software engineer after graduating from the University of Washington with a
bachelor's in computer science.
In my free time, I am an avid digital artist, writer, and game developer. A couple of random facts
about myself: chickens are my absolute favorite animal (they’re incredible), and Portal 2 is
arguably the best video game ever.
Leo has experience in developer tools, embedded software, console platforms, and natural
user interfaces.
Outside of tech, Leo enjoys many outdoor activities, cooking, reading, and learning new skills.
Neha Khalwadekar
Neha Khalwadekar
Technical Product Manager
2021
I am working out of Toronto. I started out as a Software Engineer and dabbled in some DevOps
before getting into Product Management. I'm coming from LoyaltyOne - Airmiles, and TD and am
excited to be joining Unity and build some wonderful products!
I enjoy volunteering, cooking, gaming, watching basketball. I've been able to survive the pandemic
by spending time with my pup, Whiskey
Ryan is a Software Quality Engineer at Unity. He earned his bachelor’s degree in computer science
in 2012 and has used Unity to develop interactive children’s books, AR social apps, and Disney
games for kids throughout his career. After joining Unity in 2016, he’s used his development
experience and a knack for finding bugs to improve the quality of several cloud services. He’s
incredibly excited to be part of the Plastic SCM team.
Ryan spends his spare time playing video games, watching movies, and traveling with his family.
He’s a big fan of single-player action RPGs, survival horror games, and VR titles that push the
boundaries of gaming. He loves watching sci-fi horror movies, superhero films, and Godzilla films.